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Advanced [show]


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He has a moderate pudge and is not very fit. He has dyed his greying black fur a little too much giving a sharp black color. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful necromancer made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Terse, Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Performer

Voice: French accent

Attributes [hide]

Edge Of Wine, Male Tabaxi Commoner 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 83 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 20 (+5)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +7, Investigation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Resh Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'9". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a halberd. He wears a top hat to cover his moderate length red hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Resh hails from a village terrorized by drow. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Enemies, Criminal record. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Resh Shirley, Male Half-Orc Sorcerer 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 sp. Silver comb with moonstones (500 gp). Large well-done wool tapestry (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved bone or ivory statuette (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Karg was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Karg began to lead the lost caravan. He struck the Apothecary job and began his own company from there.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Joker, Opinionated, Entrepeneur. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Karg Vance, Male Half-Orc Commoner 7
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Draconic, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Hematite (9 gp).


Social Check DCs


Brottor Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Mayor, Brottor learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has achieved small success as a Mayor.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Brottor Torevir, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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