Uthemar Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. He sports a long silver beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Animal Trainer profession.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has worked as a Painter like his mother before him.
Motivation: To end his boredom.
Flaws: Ugly, Mundane. Bonds: Immigrant, Job, Religious. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Rhodochrosite (6 gp). Moss agate (6 gp).
Geoffrey Camden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and is pretty ugly. His hair, while still mostly blonde, has prominent grey streaks. He has brown eyes and a green hat with a pastel feather.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Rich, Immigrant. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2300 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold cup set with emeralds (3000 gp).
Rimmon Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown coat over a grey low-cut shirt, and a top hat upon his head and is in decent physical shape. He wears his red hair up. His half smiles and black eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Mentor. Occupation: Miner
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 54 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Elven, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Onyx (50 gp). Red-brown spinel (130 gp). Star ruby (700 gp). Smoky quartz (50 gp).
Five Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His black fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Aquan, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Average lock. 1 Magnifying glass. 1 Average lock.
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