Jabbie Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is knotted and matted. His thin eyebrows rest above his beady hazel eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Miller, who enjoyed hunting, Jabbie was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Knight. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Sensitive, Fearful. Bonds: Nature, Job. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Zogdûsh Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Criminal record, In love. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Vrondiss Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His crest is bronze and curly. His eyes are gold and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Vrondiss grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). During his travels, Vrondiss and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vrondiss discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vrondiss fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Athletic. Flaws: Selfish, Fearful, Disease. Bonds: Rich, Adventurer. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Pallabar Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He tends to wear a black poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a dagger. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Pallabar lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Scribe, but he was a colossal failure. He was granted necromantic powers by his dying sister.
Motivation: To unite with his sister.
Ideals: Gifted. Bonds: Guardian, Family, Job. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
