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NPC Generator

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Advanced [show]


Trail Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His black fur is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Seeks redemption; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Racist. Bonds: Criminal record, Enemies, Family. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Trail Of Passion, Male Tabaxi Sorcerer 11
Medium (5'3") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 390 pp. Fire opal (600 gp). 1 Minor magic item.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is still thick. This gray eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Anselm took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Marlee, Male Human Commoner 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 18 (+4)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Baern is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Sage like his mother before him.

Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Family, Rich, Job, Criminal record. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Baern Dankil, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Deception +1, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1 Good lock.


Social Check DCs


Alex Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a white low-cut shirt, and a broad hat upon his head, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: Alex was born the youngest of three triplets. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Alex Winterbourne, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs

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