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NPC Generator

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Advanced [show]


Sapply Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey deerstalker hat and grey clothes. He has a small bristly mustache and wavy red hair. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small plains village. After coming to the age of reason, Sapply took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Nature. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Sapply Oomtrowl, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Nature +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 50 gp. Jasper (20 gp). 1 Banded mail.


Social Check DCs


Shadow Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears tight fighting clothing, which leaves very little to the imagination. His fur, while still mostly beige, has prominent grey streaks. This yellow eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Racist. Bonds: Poor. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Shadow Of Stars, Male Tabaxi Wizard 8
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.

Motivation: He wants to meet his childhood hero; and doesn't want to be a map maker and was forced into it by his family

Ideals: Gifted, Professionalism. Bonds: Attractive, Mentor. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Vonbin Loderr, Male Dwarf Wizard 4
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp. Sardonyx (30 gp).


Social Check DCs


Adelard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, and carries ceremonial daggers. His hair is cut close to his head. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Extrovert. Flaws: Depressed. Bonds: Military. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Adelard Snowdon, Male Human Commoner 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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