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NPC Generator

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Advanced [show]


Enialis Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is heavily combed to the right. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Enialis Qualanthri, Male Half-Elf Warrior 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Stannor Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a black collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. His eyes are green and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Stannor studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Stannor took refuge in the large cave and found the beat up lance and armor he uses now. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Stannor Greenleaf, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 120 pp.


Social Check DCs


Oren Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Oren Fastfoot, Male Halfling Wizard 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and many brigands want him driven away

Ideals: Philantrophist. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Trey Tindall, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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