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NPC Generator

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Advanced [show]


Baz Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He wears his white hair down. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Baz lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Joker. Flaws: Fearful, Insane. Bonds: Family, Adventurer. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Baz Mori, Male Half-Orc Druid 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Hugh Home, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp. Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He has green eyes.

Personality: He dislikes all the random violence that takes place in the east. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Opinionated, Fighting. Bonds: Rich, Slave, Criminal record. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Uthemar Andreantti, Male Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Ghaliver Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large grey jacket. He wears his blonde hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He married young, but lost his spouse to giants. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Artistic. Flaws: Ugly, Insomniac, Depressed. Bonds: Has a crush, Enemies. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Ghaliver Greenleaf, Male Halfling Ranger 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs

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