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Advanced [show]


Eberdeb Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is thinning but still full. This hazel eyed northerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the north

Ideals: Optimist, Entrepeneur. Bonds: Poor, Family, Immigrant. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Eberdeb Welber, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)16 (+3) 16 (+3)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Orc, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He carries a battered hand crossbow and tarnished dagger as well. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Rich. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Martell, Male Half-Elf Commoner 15
Medium (5'9") Half-Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 81 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills Arcana +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 1000 gp. Chalcedony (20 gp). Blue star sapphire (500 gp). Clear bright green emerald (6000 gp). Freshwater pearl (16 gp). Moonstone (20 gp). Jasper (20 gp). Deep blue spinel (500 gp). Jet (150 gp). Blue star sapphire (500 gp). Sardonyx (20 gp). Blue sapphire (500 gp). Lapis lazuli (16 gp). Jasper (20 gp). Iolite (20 gp). Golden yellow topaz (500 gp). Rock crystal (20 gp). Hematite (16 gp). Lapis lazuli (16 gp). Rock crystal (20 gp). 1 Medium magic item.


Social Check DCs


Mehen Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His blue crest is drawn into a tight pony tail with a dagger scrunchie. His gold eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: Mehen was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Attractive. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mehen Nemmonis, Male Dragonborn Ranger 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balam Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His dark red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Balam Tragedy, Male Tiefling Monk 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 3000 sp. An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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