Valafar Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Weaver, who enjoyed hunting, Valafar was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Gifted. Flaws: Insane, Secretive. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His black fur is heavily combed to the right. He wears an eyepatch.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: Three was raised in a hard working conservative environment. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He has drifted from career to career and currently works as a Sculptor.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp.
Mhurren Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a brown vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Mhurren and his spouse have recently divorced.
Motivation: To prove his worth to the world; and someone believes him a fraud
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.
Zunn Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Assassin does. His auburn hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.
Motivation: To be a Sellsword again; and expand his business
Flaws: Ugly, Disease, Depressed. Bonds: Job, Religious. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 97 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 200 pp. Black opal (600 gp). Zircon (20 gp). Golden yellow topaz (300 gp). Deep green spinel (110 gp). Violet garnet (300 gp). Moss agate (6 gp). Jet (110 gp). Bloodstone (20 gp). Rose (20 gp). Onyx (20 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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