Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His yellow fur, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Seven's mother didn't care for him much, and the feeling was mutual. He struck the Mercenary job and began his own company from there.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Military. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 280 pp. Obsidian (6 gp). Fire opal (1300 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his pastel robe and has his hammer always slung over his shoulder. His hair is red and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Gormogord grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Adventurer, Religious. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
Possessions: 3000 sp. Jade (50 gp). Iolite (60 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp).
Tûkâ Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large green jacket. His chestnut hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Bowyer, Tûkâ learned a great deal about his father's area of expertise. A gifted student he started as a Tailor, but he got bored and became a Bowyer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Disease, Mundane, Fearful. Bonds: Job, Family, Debt. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Embroidered and bejeweled glove (2000 gp). Silver chalice with lapis lazuli gems (100 gp). Jeweled anklet (2000 gp). A necklace of small pink pearls (1000 gp).
Leucis Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He has styled his purple hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: Leucis wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Leucis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
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