Beast Running, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has moderate length gray fur. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Beast lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Stylist and was forced into it by his family.
Flaws: Ugly, Addict. Bonds: Immigrant, Job, Religious, Family. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 12000 sp. 1 Minor magic item.
Ogg Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. His hair is blonde and very short. His fierce gray eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ogg was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. In the meantime he has taken over work as a Healer and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Bonds: Guardian, Adventurer, Job, Rich. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 9)
Armor Class 14
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Celestial
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1400 gp. Banded agate (8 gp). Moss agate (8 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is long and unkept. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Black velvet mask with numerous citrines (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Chay Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise blue. His teeth are white and perfect.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: Born to a Engraver, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Now he works as a music tutor during his time off.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted, Fighting. Bonds: Attractive, Guardian, Poor. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 7000 sp. Deep green spinel (150 gp). Jade (150 gp). Coral (150 gp). Iolite (50 gp).
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