Three In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a green armored body suit, with a simple grey line shooting up and back down. He is muscular with a powerful set of arms. His black fur is smooth and relatively long. His blue eyes peer out from beneath his small green hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He hasn't been sleeping well lately.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). An abacus with copper, silver and gold markers (70 gp).
Norman Sutton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He has red hair. His amber unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Disease, Shy. Bonds: Adventurer, Nature. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 77 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Ignan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +5
Possessions: 1700 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (2300 gp). 1 Minor magic item.
Odo Home, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long auburn beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Odo hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Barber soon after.
Motivation: An old rival family wants him found.
Ideals: Optimist. Bonds: Rich, Family, Enemies, Job. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Just what you see.
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a yellow costume with the symbols of the sun god on his torso, he is not a threatening figure. He has shaved his head bald. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: Fargrim was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and to be a farmer again
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3000 cp. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!

