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NPC Generator

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Advanced [show]


Watson Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright violet suits and hats. His hair is white and curly. His fierce gray eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against orcs; and obtaining odd cultural halfling artifacts is his passion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Watson Hogcollar, Male Halfling Rogue 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 9 (-1)17 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 210 gp. White opal (500 gp).


Social Check DCs


Ethereal Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a red suit, black shirt, and green tie. His fur, while still mostly brown, has prominent grey streaks. His eyes are a pleasant copper.

Personality: He has always had a great fascination with Tabaxi culture. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Religious, Mentor. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Ethereal Shoe, Male Tabaxi Cleric 6
Medium (6'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)18 (+4) 10 (+0)17 (+3)
Skills Arcana +7, Deception +6
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Druidic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp. Iolite (80 gp). Smoky quartz (80 gp). Red spinel (60 gp).


Social Check DCs


Aramil Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright red suits and hats. His silver hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and someone believes him a fraud

Ideals: Logical. Flaws: Shy, Greedy. Bonds: Attractive, Poor, Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Holland, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: Eye agate (12 gp). Moonstone (60 gp).


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue cloak and cross-gartered green stockings. He keeps his chestnut hair in a pixie cut. His brown eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: Born in the north to a Priest, Gomory learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Engraver again; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Selfish. Bonds: Job. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Gomory Copeland, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs

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