Arumawann Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His golden hair is knotted and matted. His eyes are hazel and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: Arumawann hails from a village terrorized by illithids. When Arumawann reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: A deep hatred of illithids; and revenge
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Courier
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pijjirik Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His silver crest is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Eccentric and domineering, Pijjirik will drive conversation. He is a great chef.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Religious. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 67 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 4000 gp. Blue quartz (4 gp). Brown diamond (2000 gp). Sardonyx (70 gp). Iolite (70 gp). Jasper (70 gp). Amethyst (50 gp). Deep green spinel (50 gp). Alexandrite (800 gp). Zircon (70 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Impeccable. Bonds: Attractive, Rich, Immigrant. Occupation: Courier
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp. Sard (70 gp). 1 Banded mail.
Randal Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and white pants. He has a slight overbite and is overall scrawny. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying brother.
Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Gifted. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 11000 sp. Black pearl (1600 gp).
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