Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a black top hat and black clothes. He has a brown handlebar mustache and slicked back brown hair. His eyes are amber and catlike.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: Born in the south to a Spy, Gerald learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Hedonist, Fearful. Bonds: Job, Immigrant. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Tricking In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He keeps his black fur in a pixie cut. He has copper eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Tricking took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist, Gifted. Bonds: Family, Adventurer. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Tourmaline (150 gp). Bloodstone (80 gp). Blue quartz (15 gp). Freshwater pearl (15 gp).
Harbek Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple green line shooting up and back down. His tied-back hair is blonde. He has brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: Harbek was born with his father's beautiful face. A freak accident while working with his Priest father left him crippled. After a long history of fighting, Harbek and his spouse have recently divorced.
Motivation: He is content; and he's repulsed by the pc
Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 78 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 400 gp. Malachite (9 gp). Chrysoberyl (40 gp). White opal (1000 gp).
Taklinn Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Taklinn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 2000 cp. Coral (140 gp). 1 Masterwork Common Melee.
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