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NPC Generator

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Advanced [show]


Roland Sherwood, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He is portly but not overly obese. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 12 years.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Roland Sherwood, Male Human Expert 6
Medium (5'4") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp.


Social Check DCs


Howard Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large black mantle and cape that has been intricately interwoven into his brown robe. His white hair is smooth and relatively long. His eyes are violet and beady.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Howard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Poor, Debt. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Howard Deephollow, Male Halfling Sorcerer 9
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 35 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Jeweler uniform. He wears his white hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He now owns his own business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Philantrophist, Opinionated, Gifted, Fighting. Bonds: Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Purban Warmwater, Male Halfling Druid 16
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 128 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 12000 gp. Jasper (20 gp). Alexandrite (400 gp). Sardonyx (20 gp). Moss agate (15 gp). Deep green spinel (160 gp). Tourmaline (160 gp). Star ruby (600 gp). Coral (160 gp). Sardonyx (20 gp). Tourmaline (160 gp). Hematite (15 gp). Black star sapphire (600 gp). Bloodstone (20 gp). Aquamarine (400 gp). Golden pearl (160 gp). Blue quartz (15 gp). Red spinel (160 gp). Coral (160 gp). Red-brown spinel (160 gp). Obsidian (15 gp). Azurite (15 gp). Obsidian (15 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). 1 Medium magic item.


Social Check DCs


Geoffrey Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries falchions. He wears a top hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Extrovert, Opinionated. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Geoffrey Sheldon, Male Human Barbarian 11
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 116 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)12 (+1) 16 (+3)17 (+3)
Skills History +5, Perception +7
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2900 gp. 1 Minor magic item.


Social Check DCs

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