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NPC Generator

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Advanced [show]


Boddynock Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a black suit, grey shirt, and brown tie. His hair is short and golden. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Sellsword, his father struggled to pay the bills. After coming to the age of reason, Boddynock took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Optimist. Bonds: Attractive, In love, Poor. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Boddynock Bafflestone, Male Gnome Ranger 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Halimath Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, and carries tridents. His hair is red and curly. He is baby faced.

Personality: He has always had a great fascination with Half-Elven culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Halimath was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Halimath never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to half-elven people

Ideals: Fighting, Optimist, Persistence, Gifted. Flaws: Racist. Bonds: In love. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Halimath Almeida, Male Half-Elf Bard 3
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports grey clothing, slightly heavier than average wear. He wears a deerstalker hat to cover his moderate length white fur. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against giants.

Ideals: Disciplined. Flaws: Forgetful, Disease. Bonds: Poor, Attractive. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Seven In the Wind, Male Tabaxi Bard 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 120 gp. Iolite (30 gp).


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is greasy and uncared for. He has a tattooed face.

Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Bellfounder in town.

History: Pelt was born the youngest of three triplets. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Pelt On the Water, Male Tabaxi Expert 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red garnet (100 gp). Bloodstone (20 gp). Rhodochrosite (6 gp). 1 Climber’s kit. 1 Silk rope. 1 Superior lock.


Social Check DCs

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