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NPC Generator

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Advanced [show]


Alston Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His auburn hair is kept up in a ponytail inside a Stetson hat. His amber unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Alston was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Alston Sympony, Male Gnome Fighter 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Sardonyx (80 gp).


Social Check DCs


Scrag Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. With bright silver hair and a scraggly beard. His fierce hazel eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Scrag is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Scrag was raised in a hard working conservative environment. One day when Scrag was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Scrag was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: PTSD. Bonds: Attractive, Family, Job, Adventurer. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Scrag Halsey, Male Half-Orc Commoner 4
Medium (6'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Aquan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: Sard (70 gp). Sard (70 gp).


Social Check DCs


Curran Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears just a green suit. His hair, while still mostly red, has prominent grey streaks. His eyes are amber and catlike.

Personality: He has always had a great fascination with Halfling culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Flaws: Racist. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Curran Underfoot, Male Halfling Warlock 14
Small (3'2") Halfling, Lawful Good (CR 14)
Armor Class 15
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +7, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 5000 gp. Iolite (80 gp). Chalcedony (80 gp). Golden yellow topaz (600 gp). Bloodstone (80 gp). Hematite (6 gp). Tourmaline (120 gp). Deep blue spinel (600 gp). Freshwater pearl (6 gp). Jasper (80 gp). Bloodstone (80 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: Erky hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses divination through singing.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Fighting, Artistic, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Military. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Erky Horcusporcus, Male Gnome Barbarian 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs

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