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NPC Generator

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Advanced [show]


Hupe Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears professional attire, and a wedding ring on his left hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Hupe embodies much of what other species detest in the Halflings. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Fortune-teller, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, In love, Poor. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Hupe Glenfellow, Male Halfling Expert 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Orc, Auran, Celestial, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 40000 cp. 1 Breastplate. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Raam Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has styled his white hair well, parting it to the right. His silver eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Raam took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raam Grace, Male Tiefling Fighter 14
Medium (6'0") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 67 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His golden hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his feathered green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg

Flaws: Fearful, PTSD. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Cockaby Murnig, Male Gnome Adept 6
Small (3'5") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs


Mord Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail, and he perpetually has his crossbow ready. With bright auburn hair and a scraggly beard. He has hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Fighting, Logical, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mord Compton, Male Half-Orc Expert 5
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. Moonstone (60 gp).


Social Check DCs

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