Blorg Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to cover his moderate length blonde hair. He has green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Blorg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and find a way to reverse the transformation of his sister
Flaws: Addict. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Undercommon, Sylvan, Giant
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (80 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (1100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold music box (4000 gp). Large well-done wool tapestry (100 gp). Finely wrought small gold bracelet (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ar-Gul Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and black robe with the hood down. He is physically well-built. His brown hair is long and unkept. His eyes are a pleasant brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful wizard made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to settle down with his crush
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature, Mentor. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 600 sp. 1 Masterwork Heavy wooden shield.
Einkil Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: Born in the north to a Animal Trainer, Einkil learned a great deal about his mother's area of expertise. Einkil was born on a far northern plains where he grew up under the tutelage of his mother, an expert Animal Trainer. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and balancing his hectic life and new animal trainer responsibilities is difficult
Flaws: Ugly, Mundane, Hedonist. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 2000 cp. 1 Darkwood Shield.
Gûndza Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His hair is greying and his face has many wrinkles. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Disease. Bonds: Attractive, Guardian, Family. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 300 gp.
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