Clerebold Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is renowned for his bright black suits and hats. His hair is blonde, silky, and of moderate length. His blue eyes dart from person to person.
Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1000 gp. Alexandrite (1000 gp). Blue sapphire (600 gp). Tourmaline (150 gp). Black pearl (1000 gp). Tourmaline (150 gp). Obsidian (5 gp). 1 Minor magic item.
Gardain Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is braided into rings. He has brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: Gardain was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Passionate, Professionalism. Bonds: Attractive, Criminal record, Adventurer. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 250 pp. Lapis lazuli (7 gp). Smoky quartz (40 gp). Chrysoprase (40 gp). Silver pearl (120 gp). Chrysoberyl (120 gp). Iolite (40 gp). Golden pearl (120 gp). Obsidian (7 gp). Pink pearl (120 gp).
Naeris Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He prefers to wear flannel, and his gloved hand is found clutching a mace. His blonde hair is matted, messy, and big. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Disease, Fearful. Bonds: Criminal record, Nature. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 14000 cp.
Seven Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy white suit. His yellow fur is lengthy and is close to two feet long. His copper eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.
History: Seven lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Secretive. Bonds: Attractive, Criminal record, Family. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 98 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Aquan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Deep blue spinel (600 gp). Rich purple corundum (900 gp). Rock crystal (80 gp). Carnelian (80 gp). Sard (80 gp). Black star sapphire (900 gp). Malachite (14 gp). Deep green spinel (120 gp). 1 Medium magic item.
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