Silent Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur, while still mostly white, has prominent grey streaks. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Silent was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
Possessions: 2000 sp. Black pearl (700 gp). Iolite (60 gp). Aquamarine (700 gp). Black pearl (700 gp).
Thorin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His hair, while still mostly red, has prominent grey streaks. His half smiles and blue eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence, Pacifist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Sard (60 gp). Chalcedony (60 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Jasper (60 gp). Star rose quartz (60 gp). Bloodstone (60 gp). Azurite (7 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" western man, he wears tattered old clothes. His hair is long and auburn with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His eyes are brown and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Guardian, Slave. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Blue quartz (11 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item.
Muggrish Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes. His silver hair is long and unkept. He has several tiny aquamarine earrings on each ear.
Personality: Aggressive, abrasive, and angry, Muggrish embodies much of what other species detest in the Half-Orcs. He is frequently practicing swordplay.
History: Gifted from a young age, Muggrish studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Military. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Undercommon
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp.
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