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NPC Generator

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Advanced [show]


Ralf Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears his blonde hair down. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east to a Soapmaker, Ralf learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Brewer again.

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Serge, Male Half-Elf Rogue 7
Medium (4'9") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Religion +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran, Draconic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Smoky quartz (70 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a large red jacket. He is tall, broad shouldered and powerfully built. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Map Maker in town.

History: Gifted from a young age, Adelard studied abroad. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Adelard Tyndall, Male Human Commoner 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Melech Sly, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Engraver. He wears a top hat to hide his balding. His eyes are gold and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of eastern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Masseuse again; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Immigrant. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Melech Sly, Male Tiefling Rogue 13
Medium (5'11") Tiefling, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Investigation +6, Medicine +7
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Peter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is long and red with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Birkenhead, Male Human Wizard 6
Medium (6'4") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 30000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs

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