Fallond Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, grey cloak. His tied-back hair is brown. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. He has worked as a Blacksmith like his father before him.
Motivation: To protect his home; and a strong sense of loyalty to dwarven people
Flaws: Racist. Bonds: Attractive, Job, Nature, In love, Guardian. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 160 gp.
Dain Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white leather gloves, a white jacket, and tight pants. His silver hair is still thick. He has brown eyes and a white hat with a yellow feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 18000 cp.
Maagog Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Doctor. He wears a colorful flower in his brass crest. He has gleaming, smiling red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. When Maagog reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and he is unsatisfied with his job
Ideals: Professionalism. Bonds: Attractive, Job, Nature, Military, Has a crush. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. Star ruby (700 gp). Carnelian (20 gp). Golden pearl (140 gp). 2 Antitoxin. 1 Everburning torch.
Lorm Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man wears tan trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Locksmith business at a young age. Through the years after Lorm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lorm's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Locksmith.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. 1 Half-Plate.
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