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NPC Generator

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Advanced [show]


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Hobart lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Hobart Tealeaf, Male Halfling Paladin 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp.


Social Check DCs


Habor Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His purple hair is knotted and matted. He has a dull look in his white eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Habor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Habor. He became a Adventurer soon after.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Job, Mentor, Criminal record, Rich. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Habor Shame, Male Tiefling Warrior 8
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Gnome, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. Moonstone (50 gp). Amethyst (40 gp). Red garnet (40 gp). Freshwater pearl (7 gp). Obsidian (7 gp). Violet garnet (1000 gp).


Social Check DCs


Sun Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is lavender and curly. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: Sun lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Professionalism, Impeccable. Flaws: Depressed. Bonds: Family, Job. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Sun Timber, Male Tabaxi Commoner 15
Medium (5'2") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Religion +7, Survival +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 600 pp. Lapis lazuli (8 gp). Citrine (30 gp). Smoky quartz (30 gp). Blue quartz (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a hunchback. His fur is orange and very short. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Born to a Blacksmith, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Tabaxi people; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Poor, Religious. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Shifting Of Wine, Male Tabaxi Paladin 5
Medium (6'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Terran
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Peridot (50 gp).


Social Check DCs

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