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NPC Generator

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Advanced [show]


Qemuel Passion, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His chestnut hair is lengthy. This black eyed southerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Fighting. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Qemuel Passion, Male Tiefling Warlock 4
Medium (6'3") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)19 (+4) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143220000000

Possessions: 47000 sp. Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cockaby grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cockaby. He left for the north, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Druid 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 8 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Aust Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His blue eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear.

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Aust Xistsrith, Male Half-Elf Adept 9
Medium (4'10") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Gnoll, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and black robe with the hood down. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Mundane, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Theobald Brinker, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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