Skamos Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tan trousers with brown and white striped suspenders. He wears various colorful collared shirts. His blue hair is greasy and uncared for. His black eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.
History: Skamos was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and doesn't want to be a navigator and was forced into it by his family
Ideals: Justice, Persistence, Artistic. Flaws: Ugly, Selfish. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. With bright white hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Entrepeneur. Bonds: Family, Immigrant, Enemies. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp.
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. His orange fur is matted, messy, and big. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Two Llamas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a plains tribe. After coming to the age of reason, Dayereth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Gifted. Flaws: Terse. Bonds: Nature. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 32 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 1700 gp.
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