Kassoon
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NPC Generator

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Advanced [show]


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes, and he perpetually has his lance ready. With bright brown hair and a scraggly beard. His eyes are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Interpreter again; and he's looking for his big break

Ideals: Fighting, Artistic. Bonds: Job, Military, Adventurer. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Dain Aranore, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 pp.


Social Check DCs


Wrenn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan tunic with blue highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.

Ideals: Philantrophist. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Wrenn Garrick, Male Gnome Warlock 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs


Mozikth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He wears his gold crest down. His red unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.

History: Born to a pair of adventurers, Mozikth grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Disease, Antagonistic, Hedonist. Bonds: Adventurer, Religious. Occupation: Performer

Voice: French accent

Attributes [hide]

Mozikth Xephyrbahnor, Male Dragonborn Rogue 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Elven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy tan pantaloons and a red scarf. His white hair is kept up in a ponytail inside a deerstalker hat. His fierce gray eyes like to dwell on things.

Personality: Eccentric and domineering, Arnold will drive conversation. He feeds upon the attention of others.

History: The child of southern immigrants he idolized his mother. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Arnold Alby, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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