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NPC Generator

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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Interpreter, Orsik learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and regain custody of his daughter

Ideals: Disciplined. Bonds: Job, Rich, Criminal record, Family. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Orsik Frostbeard, Male Dwarf Paladin 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)8 (-1) 10 (+0)8 (-1)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 3 Alchemist’s fire. 8 Acid flasks.


Social Check DCs


Râsh Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His silver hair is braided into rings. This violet eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born at the edge of vast forest. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Nature, Enemies, Has a crush. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Râsh Paxton, Male Half-Orc Aristocrat 2
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 110 gp.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is white, silky, and of moderate length. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Nature, Military. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Clerebold Clinton, Male Human Paladin 6
Medium (6'6") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His blonde hair is long and unkept. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Flattery will make him almost putty in your hands.

History: Born to a Merchant, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Balimaar Eastaughffe, Male Human Monk 11
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills History +6, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 1000 gp. Malachite (13 gp). Aquamarine (1100 gp). Deep green spinel (80 gp). White pearl (80 gp). Alexandrite (1100 gp). Banded agate (13 gp). Iolite (50 gp).


Social Check DCs

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