Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. He keeps his silver hair in a pixie cut. He has amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Rich, Mentor, Adventurer, Job. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Darrow Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world
Ideals: Philantrophist, Entrepeneur, Logical. Flaws: Addict, Secretive, Greedy. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 121 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Silver pearl (140 gp). Golden yellow topaz (300 gp). Chrysoprase (80 gp). Obsidian (4 gp). Violet garnet (300 gp). Rose (80 gp). Aquamarine (300 gp). Golden pearl (140 gp). Banded agate (4 gp). Iolite (80 gp). Jet (140 gp). Aquamarine (300 gp).
Kelter Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His auburn hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He has set out to sabotage the competition.
Motivation: To be a Mercenary again; and expand his business
Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 53 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Ignan, Abyssal, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. White opal (800 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mormo Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length brown hair. His thin eyebrows rest above his beady white eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born in the north to a Architect, Mormo learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He became a Architect soon after.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Passionate, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 73 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
Possessions: 400 gp. Carnelian (40 gp). Rhodochrosite (13 gp). Bloodstone (40 gp). Hematite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!


