Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. With a patchy black beard and wild black hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. He now spends his time doing works of charity.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Military. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: Obsidian (11 gp). Hematite (11 gp). Zircon (80 gp). 1 Minor magic item.
Oppleby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His brown hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker, Logical. Bonds: Attractive, Poor, Religious. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Frederick Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He is bald on top and has large golden tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. Flattery will make him almost putty in your hands.
History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Ploughman.
Motivation: To be a Barkeep again.
Flaws: Ugly, Selfish, Fearful. Bonds: Job, Nature. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Goblin, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Elegant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His orange fur is thinning but still full. His eyes are likewise copper. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Elegant liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To end his boredom; and he is content
Flaws: Mundane, Hedonist, Disease. Bonds: Rich, Attractive, Nature. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 86 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 20 (+5) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +8 / 3d6+4, Ranged +9 / 3d6+5, Grapple +5
Possessions: 2300 gp. Banded agate (9 gp). Golden yellow topaz (200 gp). Golden pearl (140 gp). Alexandrite (200 gp). Alexandrite (200 gp). Obsidian (9 gp). Black star sapphire (800 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

