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NPC Generator

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Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Justice. Bonds: Rich, Job, Immigrant. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Boddynock Folkor, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 14 (+2)19 (+4)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Deep green spinel (100 gp). Bloodstone (60 gp). Black pearl (800 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of the four houses of cards on his torso. His blue crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gold.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Ghesh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghesh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Ghesh Bhenkumbyrznaax, Male Dragonborn Fighter 7
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Jasper (30 gp).


Social Check DCs


Tree Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur is lengthy and is close to two feet long. His eyes are likewise yellow.

Personality: Aggressive, abrasive, and angry, Tree embodies much of what other species detest in the Tabaxis. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Tree Of Stars, Male Tabaxi Sorcerer 8
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 51 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. Alexandrite (1400 gp).


Social Check DCs


Ombul Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports grey clothing, slightly heavier than average wear. He sports a long blonde beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is greedy

Flaws: Ugly, Insane, Fearful, Disease. Bonds: Rich. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Ombul Wildcloak, Male Halfling Expert 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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