Stannor Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" southern man, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is always cut to a buzz. He has gleaming, smiling brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Stannor studied abroad. Stannor was born on a far southern forest where he grew up under the tutelage of his mother, an expert Courier. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. Eye agate (16 gp). Alexandrite (1500 gp). Tourmaline (140 gp). Malachite (16 gp).
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey cloak. He wears his white hair up. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Shy. Bonds: Family, Mentor, Criminal record. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Tourmaline (110 gp).
Rimmon Still, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His brown hair, when down, is lengthy. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Rimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Emerald Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. He carries a battered longsword and tarnished shortspear as well. He has wavy red fur. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Emerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Emerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Emerald and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic, Forgetful. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp.
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