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NPC Generator

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Advanced [show]


Thradal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: Thradal was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to share knowledge with the world

Ideals: Justice, Gifted, Persistence, Logical. Bonds: Attractive. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Thradal Lutgehr, Male Dwarf Adept 7
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 67 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Beggar does. His orange fur is knotted and matted. His eyes are green and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Beggar for hire.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Ugly, Disease. Bonds: Job, In love, Rich. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Windy Fang, Male Tabaxi Adept 10
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills History +6, Insight +5
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (300 gp).


Social Check DCs


Stannor Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered greataxe and tarnished kukri as well. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Stannor Kettlewhistle, Male Halfling Barbarian 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 16
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 300 gp.


Social Check DCs


Guy Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Animal Trainer, Guy learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a Animal Trainer soon after.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Trowbridge, Male Human Commoner 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 11000 cp.


Social Check DCs

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