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NPC Generator

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Advanced [show]


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large blue jacket. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Orryn wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Marry his sister to traveling adventurers; and he is a bit of a kleptomaniac

Ideals: Athletic, Disciplined, Gifted. Flaws: Hedonist. Bonds: Criminal record, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Orryn Raulnor, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 8000 cp.


Social Check DCs


Cressel Sly, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown costume with the symbols of death on his torso. His black hair is greasy and uncared for. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He became a Map Maker soon after.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy. Bonds: Job, Military, Nature. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Cressel Sly, Male Tiefling Expert 11
Medium (6'6") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 17 (+3)13 (+1)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +7

Possessions: 250 pp. Star ruby (1000 gp). Bloodstone (80 gp). Onyx (80 gp). Chrysoprase (80 gp). Tourmaline (60 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is muscular with a powerful set of arms. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Military. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Robert Badger, Male Human Ranger 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp. Rose (60 gp).


Social Check DCs


Fonkin Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His hair is red, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: Fonkin was born with his father's beautiful face. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Selfish, Hedonist. Bonds: In love, Attractive. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Fonkin Albaratie, Male Gnome Wizard 5
Small (3'7") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 3000 sp.


Social Check DCs

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