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NPC Generator

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Advanced [show]


Purson Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Purson Compassion, Male Tiefling Aristocrat 4
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his white fur in a flapper bob. His eyes, though not visible through his cowl, are copper.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Barrister business at a young age. When Art reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Barrister job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Job, Military, Religious. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Art In the Morning, Male Tabaxi Monk 14
Medium (6'5") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 90 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +8, Stealth +8
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Red-brown spinel (100 gp). White pearl (100 gp). Citrine (80 gp). Tourmaline (100 gp). Star rose quartz (80 gp). Zircon (80 gp). Blue quartz (8 gp). Rock crystal (80 gp). Sardonyx (80 gp). Blue-white diamond (6000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown cloak and cross-gartered black stockings. His beige fur is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of eastern immigrants he idolized his father. A freak accident while working with his Fletcher father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Fletcher.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Windy Candle, Male Tabaxi Ranger 2
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)19 (+4)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Miles Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Miles Ainsley, Male Human Commoner 6
Medium (6'3") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 8 (-1)18 (+4)
Skills Persuasion +7, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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