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NPC Generator

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Advanced [show]


Sark Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, pastel, dusty cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Sark studied abroad. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Pacifist, Gifted. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Sark Mitchell, Male Half-Orc Commoner 12
Medium (5'1") Half-Orc, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 65 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 4000 gp. Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is heavily combed to the right. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Henry began to lead the lost caravan. He left for the south, certain he would find work there.

Motivation: He is greedy; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Server

Voice: American accent

Attributes [hide]

Henry Dalton, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Justin Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has golden hair. His eyes are green.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Justin hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and to protect his home

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Guardian, Enemies, Family. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Justin Barlow, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Religion +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Mormo Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His hair is red, silky, and of moderate length. His black eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. Mormo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Hedonist. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Mormo Guilt, Male Tiefling Expert 12
Medium (5'11") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 32 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)15 (+2) 18 (+4)15 (+2)
Skills Performance +6, Religion +6
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 300 pp. Freshwater pearl (9 gp). Onyx (20 gp). Rock crystal (20 gp). Violet garnet (1300 gp). Freshwater pearl (9 gp).


Social Check DCs

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