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NPC Generator

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Advanced [show]


Aramil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered writing. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Aramil Selevarun, Male Elf Fighter 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rhodochrosite (4 gp). Rose (50 gp).


Social Check DCs


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His gray fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and to end his boredom

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Ethereal On the Water, Male Tabaxi Expert 6
Medium (6'9") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)12 (+1) 9 (-1)17 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. Amethyst (130 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Astar Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan leather gloves, a tan jacket, and tight pants. His chestnut hair is knotted and matted. His eyes are black and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Astar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Astar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Astar Serenity, Male Tiefling Cleric 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp.


Social Check DCs


Ulfgar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His moppish auburn hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Through the years after Ulfgar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ulfgar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ulfgar and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Selfish, Mundane, Antagonistic. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Ulfgar Burrowfound, Male Dwarf Monk 10
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Athletics +7, History +7
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7

Possessions: Star rose quartz (30 gp). Onyx (30 gp). Onyx (30 gp). Jasper (30 gp). Alexandrite (600 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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