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NPC Generator

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Advanced [show]


Krimmon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears green cloth garments or leather armor. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he feels kind of lost in life

Flaws: Depressed, Forgetful, PTSD. Bonds: Poor, Guardian. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Krimmon Goodbarrel, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)18 (+4) 15 (+2)10 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan, Goblin, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 600 gp. Moss agate (14 gp). Lapis lazuli (14 gp). Moonstone (50 gp).


Social Check DCs


Krusk Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He has the majority of his body covered in plate, marred by chocolates. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Criminal record, Religious. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Krusk Wellington, Male Half-Orc Wizard 9
Medium (6'2") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)8 (-1) 17 (+3)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. A roughly beaten golden orb (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Assassin uniform. His brown hair is singed and shortened. His eyes are a pleasant silver.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Abad Delight, Male Tiefling Barbarian 4
Medium (6'9") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ombul Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears just a green suit. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a slaver, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ombul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ombul. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Depressed. Bonds: Rich, Mentor, Criminal record. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Ombul Stoutman, Male Halfling Wizard 12
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 26 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)9 (-1) 17 (+3)16 (+3)
Skills Insight +7, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Violet garnet (1000 gp). Malachite (10 gp). Aquamarine (1000 gp). Red-brown spinel (110 gp). Jasper (80 gp).


Social Check DCs

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