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NPC Generator

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Advanced [show]


Qemuel Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his brown hair to look like a famous performer. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Hedonist, Secretive. Bonds: Rich. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Qemuel Torment, Male Tiefling Ranger 4
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 17 (+3)15 (+2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Iolite (40 gp). Freshwater pearl (14 gp). Golden pearl (70 gp). 1 Minor magic item.


Social Check DCs


Rolen Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely violet suit with pastel socks and a vest with buckled shoes, and a wedding ring on his left hand. His hair is long and chestnut with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. His eyes are gray and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. Rolen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Bonds: In love, Attractive, Adventurer, Rich, Criminal record. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Rolen Durkin, Male Half-Elf Commoner 10
Medium (4'11") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 18000 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Tarhun Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" western man, he dresses well, typically a more casual-formal manner. His crest is short and gold. His eyes, though not visible through his cowl, are gold.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Sailor business at a young age. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Tarhun Akambherylliax, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Gildmak Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gildmak took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against goblins.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Gildmak Wildheart, Male Halfling Commoner 5
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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