Varis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears silk and lounges about seductively. His left hand appears badly burned and disfigured. He wears his chestnut hair up. This green eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Healer profession.
History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Attractive, Adventurer, Job. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Zogdûsh Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple white line shooting up and back down. He is bristling with hidden weapons, mostly swords and daggers. His blonde hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Fearful. Bonds: Criminal record, Religious. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
Possessions: 50 pp.
Halander Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Halander isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has all his life been fascinated with singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Server father left him crippled. He left for the south, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 74 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 400 gp.
Sun Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is lavender and curly. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: Sun lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Professionalism, Impeccable. Flaws: Depressed. Bonds: Family, Job. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 51 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 600 pp. Lapis lazuli (8 gp). Citrine (30 gp). Smoky quartz (30 gp). Blue quartz (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

