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NPC Generator

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Advanced [show]


Hadarai Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is lengthy. His violet eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the west his family was never financially stable. Hadarai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Adventurer, Criminal record, Poor. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Hadarai Firahel, Male Elf Aristocrat 10
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Black velvet mask with numerous citrines (150 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wobbles Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple brown robe with grey stripes complete with hood. His black hair is long and unkept. His amber eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Wobbles Dunben, Male Gnome Fighter 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Hugh Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is silver. His eyes are a pleasant green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Criminal record. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Hugh Dalton, Male Human Monk 7
Medium (5'7") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Norkruuth Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His crest is cut close to his head. He has a dull look in his red eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: Norkruuth was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Assassin.

Motivation: Money/treasure; and an old rival family wants him found

Ideals: Optimist, Pacifist, Persistence. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Norkruuth Tiammanthyllish, Male Dragonborn Expert 14
Medium (6'6") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 93 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +7, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Terran, Ignan, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 4000 gp. Alexandrite (900 gp). White opal (700 gp). Deep blue spinel (900 gp). Jacinth (6000 gp). Azurite (15 gp). Deep blue spinel (900 gp). Silver pearl (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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