Simon Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a white coat with green slacks, and he perpetually has his ceremonial dagger ready. His chestnut hair is unkempt and raggedy. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 sp. Deep blue spinel (500 gp).
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Halfling culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Joser has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it; and he is content
Flaws: Racist, Impulsive, Mundane, Disease. Bonds: Rich. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 14)
Armor Class 16
Hit Points 89 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
Possessions: 6000 gp. Eye agate (11 gp). Moonstone (40 gp). Deep blue spinel (300 gp). Golden pearl (90 gp). Red garnet (90 gp). Blue quartz (11 gp). Moonstone (40 gp). Brown-green garnet (90 gp). Golden yellow topaz (300 gp). Pink diamond (4000 gp). Tiger eye turquoise (11 gp). Blue star sapphire (1400 gp). Clear bright green emerald (4000 gp). 1 Medium magic item.
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white armored body suit, with a simple brown line shooting up and back down. His golden hair is cut short. He has violet eyes and a white hat with a brown feather.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Racist, Selfish. Bonds: Military, Adventurer. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Traubon Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His long red hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. Traubon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Ugly, Insomniac, Insane. Bonds: Poor, Adventurer, Nature. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 103 (9d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


