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NPC Generator

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Advanced [show]


Oloric Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, violet, dusty cloak. His brown hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Dwarven culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Oloric lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He wants revenge against giants; and wants to raise his children well

Flaws: Racist. Bonds: Attractive, Religious, Family, Job, Enemies. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Oloric Frostbeard, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4 Alchemist’s fire.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Junk Dealer profession.

History: The child of a Junk Dealer, who enjoyed hunting, Gerald was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Entrepeneur. Flaws: Greedy. Bonds: Job, Nature. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Cornish, Male Human Cleric 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is cut jaggedly and amateurishly. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Crampernap took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Someone believes him a fraud; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Crampernap Wildwander, Male Gnome Warlock 12
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Auran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2000 gp. White pearl (80 gp). Malachite (13 gp). Obsidian (13 gp). Tourmaline (80 gp). Red garnet (80 gp). Obsidian (13 gp).


Social Check DCs


Thoradin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a flattop hair cut. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Thoradin was born on a far western desert where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Thoradin Trueanvil, Male Dwarf Monk 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 40 pp.


Social Check DCs

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