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NPC Generator

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Advanced [show]


Halimath Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy auburn hair. His green eyes are passionate and lively.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: Born to a Ruler, his mother struggled to pay the bills. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Gifted, Logical. Bonds: Immigrant, Poor, Enemies. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Halimath Xiloscient, Male Half-Elf Warrior 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 18 (+4)13 (+1)
Skills Investigation +7, Nature +7
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His purple hair is singed and shortened. This white eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Actor, his mother struggled to pay the bills. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Religious. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Zephan Anger, Male Tiefling Commoner 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Investigation +6
Senses Passive Perception 10
Languages Common, Terran, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6

Possessions: 100 gp. Red-brown spinel (160 gp).


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Anverth Timbers, Male Gnome Rogue 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. Jade (90 gp). Black pearl (900 gp). Jasper (30 gp). Rock crystal (30 gp).


Social Check DCs


Nim Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Nim was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Nim Perceval Burke, Male Half-Elf Warrior 4
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 cp. Blue quartz (6 gp). Chalcedony (30 gp). Deep green spinel (40 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs

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