Zaffrab Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.
History: He was raised in a desert tribe. Zaffrab liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate, Professionalism. Flaws: Antagonistic, Greedy. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 6000 cp.
Gûnd Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'7", this man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is blonde and very short. His amber eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Roofer.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Art Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He keeps his red fur in a flapper bob. He has gleaming, smiling amber eyes.
Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Art took refuge in the large cave and found the beat up kukri and armor he uses now. He now mingles about in high society.
Motivation: To protect his home; and he is greedy
Ideals: Professionalism. Bonds: Attractive, Guardian, Nature, Rich. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 86 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 21 (+5) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +10 / 4d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Star rose quartz (80 gp). Violet garnet (700 gp). Iolite (80 gp).
Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He likes to wear ponchos typically of a light black in addition to tight pants. With bright silver hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has worked as a Bricklayer like his mother before him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Optimist. Flaws: Insomniac, Mundane. Bonds: Job, Religious. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 700 gp.
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