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NPC Generator

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Advanced [show]


Theriatis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His hair is brown and curly. His hazel eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: He would like to get married and retire; and he wants to get laid

Flaws: Addict, Mundane, Antagonistic. Bonds: Job, Has a crush. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Theriatis Selevarun, Male Elf Barbarian 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Golden yellow topaz (200 gp). Malachite (14 gp). Sardonyx (70 gp).


Social Check DCs


Everard Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His blonde hair is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted, Professionalism, Entrepeneur. Flaws: Ugly, Mundane. Occupation: Armorer

Voice: American accent

Attributes [hide]

Everard Mundy, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 700 gp. Lapis lazuli (11 gp). Chrysoprase (70 gp). Golden yellow topaz (500 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a simple black robe with pastel stripes complete with hood. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Edge grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Flaws: Shy, Impulsive, PTSD. Bonds: Adventurer, Rich. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Edge Shore, Male Tabaxi Cleric 8
Medium (6'10") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 50 pp. A silver and pearl hairclip (40 gp). Old masterpiece painting (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Gimurt Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His silver hair is cut jaggedly and amateurishly. He has several tiny amber earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Rich, Immigrant. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Gimurt Durthane, Male Dwarf Fighter 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 15 (+2)9 (-1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (800 gp).


Social Check DCs

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