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NPC Generator

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Advanced [show]


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bristling with hidden weapons, mostly whips and flails. His black hair is knotted and matted. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Antagonistic. Bonds: Criminal record, Military, Poor. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Ralf Tindall, Male Human Barbarian 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He dresses in red turtlenecks beneath a pastel coat with grey slacks, and his gloved hand is found clutching a sword. His gold crest is knotted and matted. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Zedaar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zedaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He feels kind of lost in life; and revenge

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Barbarian 6
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Athletics +6, History +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. His chestnut hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Bucklal was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Bucklal Quickstep, Male Halfling Expert 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Calcitro Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and money/treasure

Ideals: Impeccable, Extrovert. Bonds: Immigrant, Rich, Has a crush. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Calcitro Jamjar, Male Halfling Cleric 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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