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NPC Generator

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Advanced [show]


Patrick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. With a patchy blonde beard and wild blonde hair. His eyes are a pleasant brown.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: Patrick was born with his father's beautiful face. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Immigrant, Attractive, Adventurer. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Patrick Mitchell, Male Human Commoner 10
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 31 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)20 (+5) 10 (+0)18 (+4)
Skills Intimidation +8, Survival +4
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Ignan, Aquan, Celestial
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 180 pp. Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a grey shirt with thin brown vertical stripes and black pants. He wears his hair in dreadlocks. He has gleaming, smiling violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Bonds: Adventurer, Religious, Nature, Job, Criminal record. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Adelard Mori, Male Human Warlock 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 150 gp.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his axe ready. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cockaby is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Depressed, Lazy. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Cockaby Murnig, Male Gnome Warlock 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs


Sark Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is unkempt and raggedy. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Sark hails from a village terrorized by goblins. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Enemies. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Sark Browning, Male Half-Orc Aristocrat 5
Medium (5'6") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)16 (+3) 9 (-1)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Celestial, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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