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NPC Generator

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Advanced [show]


Aramil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his white robe and has his scimitar always slung over his shoulder and is in decent physical shape. His hair is blonde and curly. His green eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Assassin, Aramil learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Enemies, Military, Job, Nature. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Aramil Amastacia, Male Elf Commoner 13
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 52 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 18 (+4)13 (+1)
Skills Perception +8, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Cloth of gold vestments (160 gp).


Social Check DCs


Fonkin Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his white hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Insane, Antagonistic. Bonds: Nature, Adventurer. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Fonkin Gobblefirn, Male Gnome Paladin 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 11000 sp. 1 Climber’s kit. 1 Hourglass.


Social Check DCs


Trey Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has done his best to style his golden hair to look like a famous performer. His half smiles and brown eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Trey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Trey Asheton, Male Human Warrior 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 1300 gp. Golden yellow topaz (1600 gp).


Social Check DCs


Osco High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, and he perpetually has his flail ready. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Slave, Poor. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Osco High-hill, Male Halfling Adept 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 2000 sp. Silver comb with moonstones (300 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).


Social Check DCs

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